Theo-concept-design-sdXL

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Anime StyleHand-DrawnBuildingStyle BoostMechaLandscape
Recently Updated: First Published:
Anime Style,Hand-Drawn,Building,LoRA,SDXLImage info
Anime Style,Hand-Drawn,Building,LoRA,SDXLImage info
Anime Style,Hand-Drawn,Building,LoRA,SDXLImage info
Anime Style,Hand-Drawn,Building,LoRA,SDXLImage info
Anime Style,Hand-Drawn,Building,LoRA,SDXLImage info
Anime Style,Hand-Drawn,Building,LoRA,SDXLImage info
Anime Style,Hand-Drawn,Building,LoRA,SDXLImage info
Anime Style,Hand-Drawn,Building,LoRA,SDXLImage info
Anime Style,Hand-Drawn,Building,LoRA,SDXLImage info
Anime Style,Hand-Drawn,Building,LoRA,SDXLImage info
Anime Style,Hand-Drawn,Building,LoRA,SDXLImage info

Model introduction

This is an SDXL lora model suitable for producing conceptual design strokes based on SDXL training. Although NJ can achieve similar effects, the advantage of SD is that it is controllable!

Isn't it? Recommended parameters

Recommended models: LEOSAM HelloWorld New World

| SDXL Realistic Big Model Recommended Weights:

0.6-0.8 Recommended CFG:

4-8 (can be debugged by yourself according to the model)

Suggestions for cues: concept design, grayscale, unrestrained brushstrokes, blocky,, [your description]...

There is no need to turn on HD Repair, and the effect of calling Lora for local Krita real-time painting has also been tested and can be used! Grab your brushes, paint the blocks and you're done!

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Note that since real-time drawing calls LCM, the quality will drop slightly.

Contrast Saturation Enhancement Lora:

XL - saturation contrast adjustment


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Version Details
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Generation Count
0
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Recommended Parameters
Recommended Checkpoint
None
Recommended weight
0.8
CFG
5
VAE
None

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